List of special skills of all units in Fire Emblem: Snow and Moon

List of special skills of all units in Fire Emblem: Snow and Moon

Astrology

What we bring this time is the skill effect table of all arms in the game. In the game, arms can learn different arm skills. Students can pass the "qualification examination" to transfer to new arms, which are divided into junior, advanced and above. Arms, and skill effects are also different. If the player is originally a lord arm, but transfers to another arm, the original arm skills will disappear (please be careful).

Unit Skill Effects: The lord leader's adjacent friendly units deal +3 damage to the enemy during combat. The War Horse Knight moves again. If there is movement left, the Pegasus Knight can be moved again after the battle. The Pegasus Knight avoids +10. Avoidance increased by 10. Thieves can steal props other than weapons from enemy units that are slower than themselves. Thieves can pick locks and open doors or treasure chests even without a key. Fighters can fight with bare hands even without weapons. Archers have bow range. +1 The range of the bow increases by 1. Warlock Flame can use fireball (can be used 2 times when learned). Darkmancer Miasma Δ can use miasma (can be used 2 times when learned). Darkmancer can bind adjacent enemy units to fight. Time avoidance -20 Priest recovery can use recovery (can be used 2 times when learned) Priest white magic recovery +5 White magic recovery +5 Brave sword master Attack +5 when equipped with a sword Brave ambush When HP is below 50% To attack the enemy, you must first attack the Fortress Knight. The ax master has an attack +5 when equipped with an ax. The fortress knight has a weight of -5. The total weight of the equipment is -5. The master of the gun has an attack +5 when the gun is equipped. Paladin. Terrain resistance is not affected by terrain damage. Fighting Master Fighting The master's attack +5 when equipped in combat. The master of combat can fight with bare hands even without weapons. The black magic master's attack +5 when equipped with black magic. The number of black magic times used by the black magician x 2. The number of white magic spells used by the White Mage is doubled. ?

Many players who are new to the game may not understand the game system, so how do you match the professions in Fire Emblem? For players who don’t know yet, please come and take a look at the detailed tips and tricks brought by Deep Sky High Play.

Detailed tips and tricks

1. Why you can’t mix them randomly

The battles in Fire Emblem are roughly divided into: offensive battles, defensive battles, siege battles, and battles. , time-pressed chases and step-by-step fog, indoor battles and desert battles.

We want to ensure that our lineup is invincible on all kinds of complex or disgusting battlefield terrains, so a lineup that is reasonably matched and can cope with various unfavorable battlefields is particularly important. In the past, the game could give you a standard lineup, but this time it is fully cultivated, so I will tell you what professions you must have below.

2. Basic formation of the Tiger Balm team

Front row: Main tank/main tank (if you don’t have one, use Paladin/Brave but the effect is not as good as heavy armor/general)

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Middle: Half-Meat/Output/Functional (Rogue, Pegasus)

Back Row: Bow/Mage/Healer

This is the most basic Tiger Balm formation, the front row has high defense The resistance, the middle one is half meat and half output, the advance and retreat depend on the situation, the back row is responsible for remote output and assistance.

3. The occupations that the team must have

1. Heavy armor/general: Responsible for the main defense work. One of the core members of the team, it would be impossible without the front row to carry him.

Advantages: HP, strength, attack and defense are all very high. Disadvantages: Slow movement, and fear of magic attacks. Pay attention to the actions of enemy magicians.

2. Soldiers, mercenaries, warriors, knights, (high-level professional warriors, paladins, etc.)

This type of profession is the mainstay of the team. They can fight and resist, and their abilities are also very good. According to personal preferences, you must have 1-2 such professions, but don't rely too much on their defense. If you are too aggressive, you will easily die in the crowd.

3. Pegasus (including knights)

When the team is in trouble, there must be a Pegasus.

The advantage of Pegasus is that its movement is not restricted by terrain. It sounds like he just has good maneuverability. But there are often many treasure boxes in the middle of the map that need to be fought for, or the enemy's back row magic threatens them more.

Pegasus can quickly fly over to grab the resources you want, such as treasure chests, or kill the crispy ones in the back row. Moreover, Pegasus and Knight both have the ability to move again. You can continue to run back after defeating the enemy, which is very practical.

Disadvantages: Very afraid of bows and arrows, be sure to be careful when the opponent attacks you

4. Thief/Assassin/Assassin

Advantages: Excellent movement range, high dodge Fast and technically strong. The disadvantages are less blood and thin skin.

High dodge is also one of the combat strengths. The most critical treasure chests in many levels can only be taken by thieves, and they must have a thief profession.

5. Magician/Archer

Both of these are remote output professions and must be in the team, not to mention their attack power. The soldiers in the front row can output, and they in the back row can also output remotely, which is very convenient. But the defense is not very high, remember to protect them.

Magicians do great damage to heavy armor. You must remember that when the enemy's heavy armor cannot be defeated by our side, remember to let the mage appear. In the middle of the story, when the enemy's dragon knights are flying all over the sky and their attack, defense and magic defense are excellent, remember to let our archers shoot one every second.

6. Treatment

There is not much to say about this, but you must pay attention when treating, and find a way to heal yourself, but prevent the enemy from hitting you. This is the best position, or let the front row of meat retreat to the back row, the priest heals, and the others can take over the front row. Or after treatment, let our knights drive the priests away to keep them away from the attack range of the enemy's bows and magic.

The above is the core composition of the teamFor part, everyone must pay attention to the above occupations, they are one of the components of Tiger Balm. The priority of other occupations is not as high as the above ones, and they also require certain growth to be effective. Or things that are difficult for novices to master, such as the berserker ax profession, sword master, dragon knight, black magic, dancing girl, etc. Once everyone becomes familiar with it, it will not be too late to explore their fun.

5. Tactics

1. Offensive warfare in an open field

Depending on the number of enemies, if there are not too many, you can let the main tank go at the front It's better to draw firepower, with others behind you, and move forward step by step like a carpet.

There are many enemies. Don’t move in the first round. Shrink your formation and see if the enemies rush over without thinking or come in batches. Try to find a narrow place to fight.

2. Defensive battle

Finding a narrow road to defend and fight at the door is the core idea. : (Click to enlarge)

3. Battle for resources

There are treasure chests on many maps. Each profession cannot be too aggressive, but they have to rush for time, so they still have to stride forward. . The paladins, brave men, etc. opened the way, and the Pegasus thieves followed and waited for the opportunity.

When the enemy's archers and other professions that threaten Pegasus are killed, Pegasus or knights will immediately fly to the vicinity of the treasure chest to prevent enemy thieves from taking away the treasures.

In short, when time permits, it is safest to maintain a reasonable formation and advance. However, some levels are a race against time, so it depends on whether everyone has a reasonable grasp of the marching speed.

6._Analysis of the job changes of each character in Jiuji

This is my personal understanding and is for your reference only

1. Self-inflicted:

You can switch to whatever you like, or you can switch to what the team lacks. I personally like Juggernaut, so I switch to Juggernaut (but generally the protagonist will have a special profession, and most players will also switch to this, after all, offense and defense. Both, excellent numerical value)

Personal skills: 1.2 times the experience value for yourself and nearby units.

2. Princess

The official seems to intend to give her an ax profession, so warriors and berserkers seem feasible. But she also has a special profession, which is the lord. I personally think that the lord is the most suitable, with the skills of the lord.

Allied characters near the lord have attack +3, a very practical skill.

Personal skills: Gain 1.2 times the experience value yourself.

3. Staff officer (seems to be from a commoner)

This person is the emperor’s strategist. Anyone who hinders the emperor can exclude you by any means.

Personal skills: Strategy +5, he is a mage at first glance.

4. Son of the Prime Minister

The Prime Minister’s family is full of pride in their noble status.

Not interested in non-noble people. He hates losing, and he has a strong desire to confront/fight with the princess. This person's qualifications are very suitable for turning into a spearman/knight.

Personal skills: When full health, hit and avoidance +15.

5.Autistic girl

Introverted, doesn’t like to communicate with others, and usually likes to shut herself in the room.

Personal skills: When the blood is not full, attack +5.

In this person's PV, she always shoots with bows and arrows. The team happens to be short of bows and arrows. As a bow and arrow, she seems to be a good choice.

6. Commoner Singer

She is a student of a famous singer. She was born in the common people and has always wanted to find a "good" man to marry (a nobleman or something)

Personal skills: At the beginning of each round, HP of nearby allies is restored by 10%.

There is a shortage of Pegasus in the team, so it seems that this girl is the only one to take the role.

7. The Righteous Boy

In order to inherit the family business, he hones his martial arts and is a righteous person. Looking at his background, this person is very suitable to be a fighter.

But_Jiuji lacks the heavy armor profession, so whether this person is a fighter or a heavy armor/general depends on your choice. I am very confused (or I can go to the next class to borrow a heavy armor) ?)

Personal skills: Adjacent enemy avoidance -10%.

8. Exotic Girl

The granddaughter of the king on an island in the west seems to be a vassal state of the Eagle? So she is here to show her loyalty

We have no thieves , this person is why I plan to become a thief.

Personal skills: Enemy’s health is reduced by half, critical hit +20

9. Sissy boy

Hates restraint, likes to be loose, lazy and lazy He has a moderate interest in everything but a great interest in heraldry.

Since we have no treatment, he must be the main one responsible for treatment. He may learn some attack magic in the later stage.

Personal skills: If you wait this round, you can recover 10% of your life in the next round.

Stunts:

1. Development of intermediate physical professions: Go through the bandits in all physical professions, and get special skills (active attack power +6). Intermediate professions also have high growth in bandit power.

2. Intermediate magic profession development: go through all magic professions and warlocks, and get special skills (active attack magic +6) when full.

3. Intermediate female profession development: full. The Pegasus Knight uses special skills (active attack speed + 6). In theory, magic professions can also be obtained, but it is more troublesome to gain proficiency in magic professions.

4. Advanced magic career development: take the bishop when it is full (recover HP at the beginning of the round). Men should take another look at the Dark Bishop's blood-sucking power.

5. Practice physical professional skills to arrow c: counterattack at close range (otherwise you can only be beaten passively with a bow) and use the combat skill curved shooting (you can shoot arrows diagonally, but the opponent basically cannot counterattack).

6. Flying S+ (flying restraint is invalid) is very important. But it was too late to start the magic profession. I didn't get s+ (horseback restraint is invalid), but a+ (movement +1) was fine.

Main routes:

1. The main career route for male physics (not for stunts): ScholarSoldier-》Bandit-》Dragon Knight->Dragon Lord.

Basic skills: Spear B Axe A Flying S + Arrow C

Female physical professional skills should be: (Bandit-》Pegasus->Flying Dragon Knight-》Saint Pegasus) Skills are: Sword b gun a flying s + ax b arrow c

You can also practice items that are good at (the definition of good is having good special skills, such as the protagonist's sword special skills, the opponent cannot counterattack, etc.)

2 , the main route of the magic profession: Monk-》Warlock-》Dark Warlock/Warlock-》Dark Knight/Paladin

Basic skills: Gun, Logic, Letter, Horse, A+

Required It’s really annoying to have to learn a gun while mounting a horse...

Magic character recommendation (there is not much difference in attack magic, mainly white magic, and again, mobility is a scarce resource):

Dorotea: Remote Lay Healing

Linhardt: Remote Lay Healing, Teleportation

Mercedes: Remote Lay Healing, All Hands

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Listia: Teleport

Mariannu: Long-range holy healing, silence (in order to advance quickly, the magician who cannot be hit by silence has miraculous effects, and the distance is long)

< p>Fulien: Whole Body Holy Treatment

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