Knight
Hold Knight Warrior Dark Knight Gunslinger Dragon Knight Monk Warrior Ninja Scythe Bard Mechanic Dancer Black Mage Red Mage Summoner White Mage Astrologer Scholar Sage
Final Fantasy 14 is about to launch version 6.0 of Dawn Moon's End. The new version has made balance changes to some professions. Let's take a look at all professions in Final Fantasy 14 Dawn Moon's End version 6.0. Preview of changes
Overall career adjustments in version 6.0 of "Final Fantasy 14: Dawn of the Moon":
- Will be adjusted based on version 5.0 of "Shadowbringer"
- The CD time of most major ability skills has been adjusted to 60 seconds or 120 seconds (not all ability skills will be adjusted this way)
(PS: Since the game is still in the development stage, the adjustment made public today The content may still change)
Adjustments to the protection profession
Common adjustments to the protection profession in "Final Fantasy 14: End of the Dawn" 6.0:
- In You can get more benefits by using protective Buff (damage reduction) at the right time (of course this is not Just Guard or bounce)
- Long-range attacks will not interrupt combat skill combos
- The damage calculation formula for the basic physical performance and basic magic performance of weapons of the same level will be changed to a universal formula, and the power of moves will be adjusted accordingly (this change is not limited to T professions, but applies to all professions)
- The effective range of the rush skill is adjusted from 15 meters to 20 meters
6.0 Knight career change point:
- The power of "Requiem Prayer" is now not affected by the remaining MP amount
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- Added a three-stage combo starting from the level 80 skill "Repentance"
List of changes to all professional skills in version 6.1 of "Final Fantasy 14"
Final Fantasy 14 New professions will be opened in versions 2.4 and 3.0, 2.4 will open the ninja profession, and 3.0 will open the three professions of dark knight, mechanic and astrologer.
Currently, the national server has determined that version 2.4 will be released in early April. The specific time has not yet been officially announced and will not be announced until the live broadcast on March 27. As for version 3.0, we may have to wait for a long time.
Mechanic
Collapse Mechanic Bard Dancer Monk Warrior Scythe Ninja Dragon Knight Summoner Red Mage White Mage Scholar Astrologer Sage Knight Warrior Dark Knight Gunfighter
Final Fantasy 14 has currently launched version 6.1 update. The new version has made balance changes to some professions. Let’s take a look at the overview of professional skill changes in version 6.1 of “Final Fantasy 14” Engineer
Wildfire
Power per combat skill hit: 150 -200
Thermal Shock
Power: 170 -180
Drill bit
Power: 570 -580
Air anchor
Power: 570 -580
Rotary flying saw
Power: 570 -580< /p>
Piling Gun
Power: 650 -680
Royal Collider
Power: 750 -780
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